Hands-On: Earth Defense Force 2025 Takes the Series Back To Its Roots
Posted by Jack Gardner
For those who are unfamiliar with Earth Defense Force (EDF), let me paint a word-picture of what the series is like, at least as I am familiar with it from the previous two game that have released in North America. Imagine a third-person shooter with low-budget graphics, hilarious animation, and a laughable storyline. Combine that mental image with the concepts of infinite ammo, flying saucers, lasers, jet packs, destructible environments, giant robots, hundreds of giant ants, spiders, and other insects. Does that sound awesome? Then EDF 2017 and its direct sequel EDF 2025 might just be for you.
Taking cues from a previous EDF title called Insect Armageddon, 2025 has four playable classes. The Air Raider can call down vehicle drops and functions as a support class, improving and working with other classes. The Ranger class is the most balanced and “normal” of the classes, able to roll out of danger. The third class is the mobile Wing Diver, who comes equipped with a jet pack and laser weapons. Playing as a Wing Diver was perhaps the most fun I had with a class in my hour with EDF 2025. The light weapons she uses are offset by her maneuverability in the air, in which she can fly almost indefinitely. Some of her weapons drain her jet pack energy, forcing an early landing if you aren’t careful, but there is no fall damage in EDF. Finally, the Fencer heavy weapons class can bring four weapons into a level instead of two and can switch between both load outs on the fly. Basically, the Fencer quadra-wields weapons. QUADRA. WIELDS. WEAPONS. Oh, and the Fencer has access to hyper-charged melee weapons like a gravity hammer that can be charged up and releases a gigantic shockwave.
The game was designed with splitscreen and online co-op in mind. Up to four people can play together online, while two people can play together locally in splitscreen. Some weapons can only be used in conjunction with other classes in multiplayer. The example I was shown involved the Air Raider and the Fencer. As the fencer, I had a weapon which fired a single, powerful guided-missile, while the Air Raider had a guiding laser which could be used to select the target for the missile.
Many features have stayed the same from 2017 to 2025. The goal of each mission is as simple as it ever was: Destroy all the enemies. There have been some slight graphical improvements and the frame rate no longer stutters when faced with hundreds of charging ants, spiders, flying saucers, giant robots, etc. However, the low-grade charm of 2017 remains intact. The multiple difficulty levels ranging from Easy to Inferno return, as well as better weapon rewards for completing higher difficulties. Previous EDF titles consisted of up to sixty missions. When I asked one of the developers about how many missions we could expect to see in 2025, she was unable to give the exact number of missions, but assured me that “the number will be much higher than sixty.” In 2017, buildings would crumble into rubble at the slightest touch of a rocket. While buildings no longer seems as if they are constructed of papier-mâché, they remain destructible. Another new aspect is that enemies can pick up your character and toss them around. While this might seem like it would be frustrating, players will be able to continue firing while grabbed. These attacks feature the use of new (and hilarious) ragdoll animations which also occur anytime your character is hit by an explosion.
The Earth Defense Force series holds a special place in my heart. With cheesy graphics, a laughable story, and hilarious scenarios, EDF has always been a great arcade experience to share with friends. By now it appears that 2025 will fill the shoes left by 2017. For every step taken to improve the experience, there is a half-step backward onto a banana peel, which is where Earth Defense Force truly shines. Mark my words, Earth Defense Force 2025 will be a cult classic for many years to come.
Earth Defense Force 2025 will release July 4, 2013 in Japan and February 4, 2014 in North America on Xbox 360 and PS3. There are currently no plans for a next-gen release.